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Trian3DBuilder:Database Generation System

Markets

FLIGHT

Vast databases for flight simulations including fully-featured airports

 

MARITIME

Databases from nautical charts, can be combined with ground databases

 

GROUND

Highly-detailed open world environments optimized for real-time rendering

 

AUTOMOTIVE

Complex road networks for ADAS & AV testing. Highways and urban scenarios

 

Trian3DBuilder

DATABASE GENERATION SYSTEM

 

  • Combining GIS and Modelling Functionality
  • Unique Capabilities & Flexibility
  • Comprehensive Support for Input and Output Formats
  • High-level of Automation
  • Tile Based for Unlimited Terrain Size

 

IMPORT & EXPORT

IMPORT

VECTOR & RASTER

• Satellite imagery, Elevation, Shapefiles,…

 

ROADS

• OpenDRIVE, HERE RDF,

• HERE HD Live Maps, OSM

 

3D LIBRARIES

 

EXPORT

Standard Formats

• OSG, FLT, CDB, glTF/3D Tiles, FBX,…

 

Proprietary Formats

• Datasmith, VBS3, Steel Beasts

 

MetaData

• Sensor Materials, Tags

• OpenDRIVE

 

Workflow

Workflow and components of the 3D environment model:

 

IMPORT & EXPORT FORMATS

SIMULATION PLATFORMS

Widely Used in Simulations for Defence and Aerospace

 

Vega Prime

Rheinmetall DISI Xtreme

Quantum3D Mantis

VBS3

Steel Beasts Pro

 

GAME ENGINES

Game Engines that are also Used for Professional Use-Cases in Simulation, GIS and Automotive

 

Unreal,

Unity,

Unigine,

Cesium

 

METADATA

Additional Data for a Multitude of Purposes

 

OpenDRIVE

PBR Materials

Sensor Materials

Object Tags

Vectors

Raster Elevation with Insert

 

AUTOMOTIVE TEST PLATFORMS

Develop, Verify and Validate ADAS & AD Algorithms

 

IPG Carmaker,

Hexagon VTD,

dSpace Aurelion,

Vector Dynaware

Unreal Carla,

Vector Dyna4,

AVSimulation SCANeR,

rFpro

 

Project Wizard

Project Wizard Dialog

  •  Define Area via Box or Route
  •  Elevation Import
  •  Imagery Import or Surface setup
  •  Vector Data Import

 -Online access OpenStreetMap

 -Road data formats

 -Mapping of vector attributes to generation rules

  •  Generation settings

 -Resolution, projection, ..

  •  Scriptable from Command Line

 -Full automation for server / cloud generation

 

Data Integration

 

Vector Features & Editing

Types

 

Modifications/Editing

• Boolean operations

• Parent – Child connection

• Type conversion

• Increase (smooth), decrease resolution

• Outline creation

• Rectangular

• Height operations

 

Find/Fix Data Errors

• Areas counter clock wise

• Self Intersection

• Overlapping

• Duplicate points, elements

 

Generation Rules

 

Modifier: Basic functionalities

  • Combined with flexible rules
  • Use of attributes to assign
  • Local overrides of attributes
  • TemplatesModifications/Editing

• Boolean operations

• Parent – Child connection

• Type conversion

• Increase (smooth), decrease resolution

• Outline creation

• Rectangular

• Height operations

 

Find/Fix Data Errors

• Areas counter clock wise

• Self Intersection

• Overlapping

• Duplicate points, elements

 

Generation Rules

 

Modifier: Basic functionalities

  • Combined with flexible rules
  • Use of attributes to assign
  • Local overrides of attributes
  • Templates

 

 

Generation Features

  •  Inserts, Smoothing
  •  Render In Texture
  •  Light points
  •  Generic Texturing
  •  Layering
  •  Level Of Detail
  •  Paging
  •  PBR, Multi-Texturing, Overlays
  •  Multi-core CPU usage

 

Buildings

  • From footprints with type and height attributes
  • Extrusion with typical facades and window cut-ins
  • Procedural buildings with hand-modelled elements
  • Misc. roof types (flat, hip, shed,…, onion)
  • CityGML: Automatic texturing for façade, roof

 

Vegetation & Street Furniture

 

  • Realistic models with LOD
  • Point object placement
  • Area and contour object placement
  • Fields, rivers, seas,…

 

Procedural Generation with Vector Templates

Building Templates

  •  Connected constructions can be created and edited in the mini project
  •  mini projects can be integrated into the main project via modifiers
  •  Object placement at points, along lines, in areas possible
  •  Very flexible: Building plots, traffic lights, ...

 

PBR Materials (Physical Based Rendering)

  • PBR Library with Preview
  • Export each material to all target platforms
  • Override material settings from existing models

 

 

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