010-68421378
sales@cogitosoft.com
Categories
AddFlow  AmCharts JavaScript Stock Chart AmCharts 4: Charts Aspose.Total for Java Altova SchemaAgent Altova DatabaseSpy Altova MobileTogether Altova UModel  Altova MapForce Altova MapForce Server Altova Authentic Aspose.Total for .NET Altova RaptorXML Server ComponentOne Ultimate Chart FX for SharePoint Chart FX CodeCharge Studio ComponentOne Enterprise combit Report Server Combit List & Label 22 Controls for Visual C++ MFC Chart Pro for Visual C ++ MFC DbVisualizer version 12.1 DemoCharge DXperience Subscription .NET DevExpress Universal Subscription Essential Studio for ASP.NET MVC FusionCharts Suite XT FusionCharts for Flex  FusionExport V2.0 GrapeCity TX Text Control .NET for WPF GrapeCity Spread Studio Highcharts Gantt Highcharts 10.0 版 HelpNDoc Infragistics Ultimate  ImageKit9 ActiveX ImageKit.NET JetBrains--Fleet JetBrains-DataSpell JetBrains--DataGrip jQuery EasyUI jChart FX Plus OPC DA .NET Server Toolkit  OSS ASN.1/C Oxygen XML Author  OSS 4G NAS/C, C++ Encoder Decoder Library OSS ASN.1 Tools for C with 4G S1/X2 OSS ASN.1/C# OSS ASN.1/JAVA OSS ASN.1/C++ OPC HDA .NET Server Toolkit OPC DA .Net Client Development Component PowerBuilder redgate NET Developer Bundle Report Control for Visual C++ MFC  Sencha Test SPC Control Chart Tools for .Net Stimulsoft Reports.PHP Stimulsoft Reports.JS Stimulsoft Reports.Java Stimulsoft Reports. Ultimate Stimulsoft Reports.Wpf Stimulsoft Reports.Silverlight SlickEdit Source Insight Software Verify .Net Coverage Validator Toolkit Pro for VisualC++MFC TeeChart .NET Telerik DevCraft Complete Altova XMLSpy Zend Server

Indigo 4.4 Denoising, lightmap baking, GPU SSS and more

Indigo 4.4

Denoising, lightmap baking, GPU SSS and more

 

Glare Technologies is proud to announce a major step forward in rendering performance and workflow with Indigo 4.4.

 

What's new?

Denoising

Indigo 4.4 comes with a powerful integrated denoiser that removes visible noise from your renders.

This feature can slash render times!

 

Bucket Rendering

In Indigo 4.4 we have added CPU bucket rendering. While helpful for denoising, bucket rendering also speeds up CPU rendering by 15%-100%.

 

Lightmap baking

Want to get the high-quality lighting information from Indigo into your realtime 3d engine? Now you can with lightmap baking. Use the included UV unwrapper or supply your own lightmap UVs. Save your lightmaps in full quality with the EXR format, or save as 8-bit PNG or JPEG. Lightmap baking works with CPU rendering and with GPU rendering, allowing you to generate high-quality lightmaps in seconds.

 

GPU SSS

Sub-surface scattering (SSS) is now supported with GPU rendering. Also working on GPU is participating media, such as fog, and Fast-SSS, Indigo's solution for super-fast SSS, which allows SSS material renders to converge in just seconds.

 

Texture compression

With texture compression, your textures can be compressed to just 1/6th their previous size. This allows larger scenes to fit into your CPU and GPU memory.

 

Improved sky model

Indigo's sky model was already cutting-edge - simulating and capturing the sky colour from the first principles of light scattering and measured data from satellites. We have improved it even further, capturing sky data with 32 wavelengths instead of 16. We are now using Sun spectral irradiance data from the SORCE satellite experiment. All this means that Indigo's new sky model is probably the most accurate ever created.

 

New fabric material

Indigo 4.4 introduces a new dedicated fabric material. Controls for roughness, sheen colour, and sheen weight make it easy to achieve previously difficult materials like velvet, cloth, and other textiles

 

Cinema 4D IPR enhancements

The updated C4D plugin now supports R21 on all platforms. Bringing blazing fast speeds to your scenes with the interactive preview renderer - experience a realtime preview of your animations and scenes! Enjoy the integrated viewport IPR and get live updates while you are building your scene. Even faster build time in GPU or CPU mode, realtime camera, lighting, material and mesh feedback and many more optimizations and bug fixes.

 

Coming in Indigo 4.6

We have some great new features already being tested, that will be available with Indigo 4.6.

 

Much faster rendering of null blends / alpha masks

Null-blends / alpha masks are commonly used for foliage and other materials where a transparent silhouette is needed. We heavily optimised this code - some scenes now render 3x or more faster on CPU!

 

Omnidirectional stereo rendering for VR

Omnidirectional stereo spherical rendering allows capture of a still image for stereoscopic viewing on a VR headset.

 

Faster scene building for GPU

Building the scene for GPU rendering is faster in Indigo 4.6, and uses much less memory, especially on computers with many cores, allowing you to push GPU rendering even further.

 

Quick Navigation;

© Copyright 2000-2023  COGITO SOFTWARE CO.,LTD. All rights reserved