Whole Tomato--Visual Assist
Eliminate the frustration in C, C#, and C++ development in Visual Studio.
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Visual Assist is built with performance in mind and is instantly ready when you need it.
With Visual Assist’s lightweight design language, you can stay honed in. Even in the largest projects, on the most complex C++ projects, you can rely on Visual Assist efficient memory management for responsiveness.
Visual Studio sometimes does not recognize languages that look similar to C++. This can cause frustration because features such as syntax highlighting and basic navigations break down.
Visual Assist augments Visual Studio to understand such languages and syntax. Be equipped to work with specialized languages such as Unreal Engine code, shader files, and more with Visual Assist!
Be an epic game developer with tailored support for Unreal Engine 4/5 and Unity Engine development.
Save time, understand more and be a smarter developer. Visual Assist augments Visual Studio’s with better performance through better memory management and a smarter UI that understands the game development code.
With Visual Assist, you can get Intellisense-like features—but it’s significantly faster and easier to use.
Visual Assist offers tools for Refactoring, Navigation, Debugging Assistance, and Automatic Code Rewriting to name a few categories. We have so many tools, many users opt to disable the built in Intellisense altogether.
Visual Assist can save you a lot of time—especially in complex and larger projects.
With a standalone parser, separate from Visual Studio’s, Visual Assist give you smarter and more performant coding insights. On many operations, VA will give you accurate results faster—it will even suggest corrections and completion prompts as you write your code!
With Visual Assist’s context-aware parser, you can avoid unnecessary typing. Timely prompts and suggestions appear as you need them.
Visual Assist is designed to make coding faster and easier over Visual Studio’s native tools.
Move and find where you need to be with ease—to any file, method, symbol, or reference in your projects and solutions. Get anywhere from anywhere, instantaneously.
Improve the readability or extend your code base in a few steps. Make many small changes methodically without altering the code's external behavior.
Use templates to quickly build up projects and context-aware suggestions to generate code in a breeze.
Feel free to keep typing. Visual Assist suggests completions only if they save you loads of typing time, and it quietly fixes small mistakes you leave behind.
Make sense of complex code. Whether it’s someone else’s source code or a project you have not opened in a long time.
Never go without your trusted features. Visual Assist adds support for those special languages and development environments such as bespoke Unreal code or shader file syntax.
Senior Software Engineer
It doesn't write the code for me, but it provides the tools for me to write it faster and better. I'm getting to really like the VA Code Inspection and the Extract Method really helps.
Enterprise Banking Developer
I think VA does its core job best! Refactoring of code and which helps me tremendously with my projects. I can code faster and deliver faster. I think I am so addicted to the software that I cannot do without it even one day! And thats true!
C++ Developer
The most performant solution among several alternatives I've tried on a large project.
Game Director
Visual Assist is absolutely needed for professional programming in Visual Studio… The time saved through the use of these very basic things is quite incalculable to the point where there's just no reason for anyone to ever use Visual Studio without Visual Assist.
Unreal Engine Developer
Visual Assist drastically improves upon the built-in Intellisense system provided in Visual Studio. When using Visual Assist, I find that I spend much less time combing through Unreal Engine code as well as my own. The 'Search for Symbol' feature also allows filtering out engine code in order to quickly find symbols within my own code.
Animation Artist
Fewer errors, less googling, and less confusion. It provides what I expect from a modern IntelliSense.
Frequently Asked Questions
Visual Assist and the built in Intellisense tooling share a few common features. Where we share features, VA frequently operate much faster and do a better job of giving you the correct results (e.g. finding more references that Visual Studio would miss).
Also, the Visual Studio UI can arguably complicate some dialog boxes for simple tasks.
An example is the Visual Studio unified search, which operates like the search bar in the operating system wherein everything is shown. In contrast, VA uses different search dialogs for each type of search, each with features specific to that kind of search and without displaying results you aren’t interested in.
Visual Assist (VA) is a coding productivity plugin for C++ and C# developers who work in Visual Studio. Visual Assist has its own code parser, separate from the built in Intellisense parser. This provides all of the features one would expect from a modern IDE and many more.
These features include tools for Navigation, Refactoring, Debugging Assistance and Automatic Code Modernization with Code Inspections. VA also offer special support and tooling for Unreal Engine, Unity, Graphics Card “Shaders” and CUDA.
As with any tool, how useful it is depends on how much you intend to use it. VA enhances productivity by improving Visual Studio’s default features or by adding new ones absent from the IDE.
Some users focus on a few features, while some take the time to try out all the features. There are many options available to you with all of them aimed at making you code faster, easier, and making the experience less frustrating.
Developers using Microsoft’s Visual Studio to develop and code using C, C# and C++ will benefit from using VA.
There has been a focus on C++ game development (Unreal Engine) wherein the added support and tooling is most needed. Recent updates have also added support and tooling for Unity Engine, Graphics Card “Shaders” and CUDA development.
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