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Substance 3D Designer

3D Assets Creation. Limitless.

 

 

 

Discover the power of procedural creation.

With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.

 

 

 

The industry standard for material authoring.

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

 

 

 

Nondestructive, nonlinear.

The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

 

 

Endless possibilities, infinite combinations.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

 

Go beyond materials.

Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

 

 

 

Integrates into any workflow.

Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.

 

 

 

The features in Substance 3D Designer give you complete authoring control for material creation — and more.

 

 

An ever-growing library of content

Access hundreds of nodes and filters. Create any surface with unique and randomizable noises and patterns.

 

 

HDR lighting creation

Create parametric lighting stages using procedural lights or 360° photos.

 

 

Color management

Take advantage of Pantone and OpenColorIO support.

 

 

MDL support

Create MDL materials with the dedicated shader graph.

 

 

Send-to

Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer.

 

 

Parametric modeling (beta)

This graph lets you generate customizable and dynamic 3D models.

 

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