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HD Instance

HD Instance 2

 

HD Instance 2 grants you the power of instances.

 

HD Instance 2 gives even the smallest studio the power to bring hugely detailed scenes to life. It's a complete volumetric rendering system that mimics the appearance of LightWave objects, with the super-special added bonus feature of instancing. It works with all camera types, and supports node-based surfacing, ray-traced shadows, reflections, refractions, radiosity, and more.

HD Instance 2 removes the RAM barrier.

 

With its advanced memory management, you can finally add as many clones as you want. You can place instances using nulls, or using the geometry of another object. You can cover the surface of any object with unlimited instances. Millions? You got it. Billions? No problem. Trillions? It renders!

HD Instance 2 brings ease of use to a new level.

 

Controls for placement, rotation, scaling, and animation of instances, including randomized animation offsets, are at your fingertips. You can go back and adjust your settings at any time. Nothing is baked in. We also made it faster than previous versions. Three to five TIMES faster.

This plug-in is a disruptive miracle.

 

HD Instance 2 will change the way you work. Finally you can get that shot with two entire armies engaged in an all-out battle. Create a forest that covers an entire island paradise. Fill an entire city with pedestrians and dense traffic. There is no limitation to the kind of objects you can instance. Add photo-realism by instancing the finest details, or flesh out the most epic vision of your wildest fantasy world! You'll never look back. It's a whole new world from this day forward!

HD Instance 2 was last updated for LightWave 3D version 10.


 

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This astouning video by XVIVO studio is produced for Harvard University\'s biology education program. The inner life of the cell has won spot lights in 2006 Telly awards, the 2006 Siggraph Electronic Theatre, ABC news, and others. 

KeyFrame magazine Issue 31, March 2003

"What this plug-in allows the LightWave animator to do is to create a real "instance" of geometry at render time. That is to say, you only have to have one object loaded, and at the time of render, you can populate your entire scene with literally thousands of copies without the penalty of having millions of polygons. These instances can be static or full animations. They can also have different orientations and scale. So with one highly detailed tree, you can have a forest. One marching soldier can become an entire army."

Review by Jack "Deuce" Bennett

More Tutorials

Grass - by Graham Fyffe

Learn how to create soft, rolling fields of grass using HD Instance!

Valentines - by Graham Fyffe

Make a personalized valentie using HD Instance! Just in time for Valentine's Day 2006!

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