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Sundog--SilverLining brings 3D clouds and skies to the Diligent Engine

latest update:2024/02/06 Views:657
Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes an integration example for the open-source Diligent Engine!

 

 

Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes an integration example for the open-source Diligent Engine! We’re excited to to open up support for this fast-growing cross-platform engine.

 

In the SDK’s sample applications, you’ll now find a modified “cube” tutorial project from Diligent that illustrates integration of SilverLining’s physically accurate skies and 3D volumetric clouds into Diligent’s OpenGL, DirectX 11, and Vulkan modes (we do not currently support DirectX 12, although it may be possible to use “Direct3D 11 on 12” functionality for this.)

 

The screenshot above shows SilverLining’s clouds integrated into the more complex Atmosphere demo that comes with Diligent.

 

Studying the sample will be the easiest way to get started with integrating SilverLining with your own Diligent-based application, but a few important notes as you do so:

 

 

 

 

 

 

Refer to the readme file in the sample folder for build instructions and more details.

 

SilverLining offers much more than what is illustrated in this sample, but this provides a good starting point. You can retrieve simulated lighting conditions for a given time and place, enable precipitation effects, simulate skies for any conditions, and choose from a wide variety of cloud types. If you’re new to SilverLining, be sure to look through the SilverLining documentation to understand the depth of its capabilities.

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