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Trian3DBuilder:Database Generation System

Markets

FLIGHT

Vast databases for flight simulations including fully-featured airports

 

MARITIME

Databases from nautical charts, can be combined with ground databases

 

GROUND

Highly-detailed open world environments optimized for real-time rendering

 

AUTOMOTIVE

Complex road networks for ADAS & AV testing. Highways and urban scenarios

 

Trian3DBuilder

DATABASE GENERATION SYSTEM

 

 

IMPORT & EXPORT

IMPORT

VECTOR & RASTER

• Satellite imagery, Elevation, Shapefiles,…

 

ROADS

• OpenDRIVE, HERE RDF,

• HERE HD Live Maps, OSM

 

3D LIBRARIES

 

EXPORT

Standard Formats

• OSG, FLT, CDB, glTF/3D Tiles, FBX,…

 

Proprietary Formats

• Datasmith, VBS3, Steel Beasts

 

MetaData

• Sensor Materials, Tags

• OpenDRIVE

 

Workflow

Workflow and components of the 3D environment model:

 

IMPORT & EXPORT FORMATS

SIMULATION PLATFORMS

Widely Used in Simulations for Defence and Aerospace

 

Vega Prime

Rheinmetall DISI Xtreme

Quantum3D Mantis

VBS3

Steel Beasts Pro

 

GAME ENGINES

Game Engines that are also Used for Professional Use-Cases in Simulation, GIS and Automotive

 

Unreal,

Unity,

Unigine,

Cesium

 

METADATA

Additional Data for a Multitude of Purposes

 

OpenDRIVE

PBR Materials

Sensor Materials

Object Tags

Vectors

Raster Elevation with Insert

 

AUTOMOTIVE TEST PLATFORMS

Develop, Verify and Validate ADAS & AD Algorithms

 

IPG Carmaker,

Hexagon VTD,

dSpace Aurelion,

Vector Dynaware

Unreal Carla,

Vector Dyna4,

AVSimulation SCANeR,

rFpro

 

Project Wizard

Project Wizard Dialog

 -Online access OpenStreetMap

 -Road data formats

 -Mapping of vector attributes to generation rules

 -Resolution, projection, ..

 -Full automation for server / cloud generation

 

Data Integration

 

Vector Features & Editing

Types

 

Modifications/Editing

• Boolean operations

• Parent – Child connection

• Type conversion

• Increase (smooth), decrease resolution

• Outline creation

• Rectangular

• Height operations

 

Find/Fix Data Errors

• Areas counter clock wise

• Self Intersection

• Overlapping

• Duplicate points, elements

 

Generation Rules

 

Modifier: Basic functionalities

• Boolean operations

• Parent – Child connection

• Type conversion

• Increase (smooth), decrease resolution

• Outline creation

• Rectangular

• Height operations

 

Find/Fix Data Errors

• Areas counter clock wise

• Self Intersection

• Overlapping

• Duplicate points, elements

 

Generation Rules

 

Modifier: Basic functionalities

 

 

Generation Features

 

Buildings

 

Vegetation & Street Furniture

 

 

Procedural Generation with Vector Templates

Building Templates

 

PBR Materials (Physical Based Rendering)

 

 

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